@startuml
sprite $arrows_turn_to_dots [48x48/16] {
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!define FA6_ARROWS_TURN_TO_DOTS(_alias) ENTITY(rectangle,black,arrows_turn_to_dots,_alias,FA6 ARROWS_TURN_TO_DOTS)
!define FA6_ARROWS_TURN_TO_DOTS(_alias, _label) ENTITY(rectangle,black,arrows_turn_to_dots,_label, _alias,FA6 ARROWS_TURN_TO_DOTS)
!define FA6_ARROWS_TURN_TO_DOTS(_alias, _label, _shape) ENTITY(_shape,black,arrows_turn_to_dots,_label, _alias,FA6 ARROWS_TURN_TO_DOTS)
!define FA6_ARROWS_TURN_TO_DOTS(_alias, _label, _shape, _color) ENTITY(_shape,_color,arrows_turn_to_dots,_label, _alias,FA6 ARROWS_TURN_TO_DOTS)
skinparam folderBackgroundColor<<FA6 ARROWS_TURN_TO_DOTS>> White
@enduml